So, what's been going on with me
Jun. 8th, 2011 12:32 amFirst off, in case anyone hasn't noticed, the app that was rebroadcasting my Twitter posts over here conked out and doesn't seem to be coming back. I could switch to another one, but I honestly want to know if anyone cares enough to read them.
Second, the writing's going well more or less. I'm making progress, although to keep from getting into a rut I am bouncing back and forth between a couple of different things (personal projects, mostly) in addition to planning for RPG campaigns and characters and such. I'm not cranking out the sheer output of some other writers I know, but I'm making progress on a regular basis and I'm feeling good about the writing I am doing and don't want to push myself too much harder than that right now.
I'm currently working on a superhero romance story for submission to an anthology, the essay I mentioned previously about MMORPGs teaching players bad habits, and a write-up of one of the homebrew compacts that came up in my Hunter LARP. I've also got a little something I threw together for submission down the road once the magazine in question starts accepting for their next issue, but I'm letting it sit for the moment before giving it another editing pass.
Which brings me to a question, actually...
Is it more considered a bug or a feature that a faction of characters, obviously intended primarily as antagonists (but certainly not unavailable for player characters), are actually relatively easy to portray in a sympathetic light? The compact I'm writing up is motivated by a belief that's understandable but based on some rather shaky evidence (unless, say, someone's running a slightly-tweaked of the WoD where their assumptions are truths). I'm just worried about possibly diluting them too much as antagonists in trying to give them realistic motivations. Of course, as I type this I realize that's one of the classic all-time dangers of fleshing out a 'villain' group, but whatcha gonna do.
Just wondering as to peoples' opinions as to how much is too much when it comes to writing a multi-dimensional antagonist.
Second, the writing's going well more or less. I'm making progress, although to keep from getting into a rut I am bouncing back and forth between a couple of different things (personal projects, mostly) in addition to planning for RPG campaigns and characters and such. I'm not cranking out the sheer output of some other writers I know, but I'm making progress on a regular basis and I'm feeling good about the writing I am doing and don't want to push myself too much harder than that right now.
I'm currently working on a superhero romance story for submission to an anthology, the essay I mentioned previously about MMORPGs teaching players bad habits, and a write-up of one of the homebrew compacts that came up in my Hunter LARP. I've also got a little something I threw together for submission down the road once the magazine in question starts accepting for their next issue, but I'm letting it sit for the moment before giving it another editing pass.
Which brings me to a question, actually...
Is it more considered a bug or a feature that a faction of characters, obviously intended primarily as antagonists (but certainly not unavailable for player characters), are actually relatively easy to portray in a sympathetic light? The compact I'm writing up is motivated by a belief that's understandable but based on some rather shaky evidence (unless, say, someone's running a slightly-tweaked of the WoD where their assumptions are truths). I'm just worried about possibly diluting them too much as antagonists in trying to give them realistic motivations. Of course, as I type this I realize that's one of the classic all-time dangers of fleshing out a 'villain' group, but whatcha gonna do.
Just wondering as to peoples' opinions as to how much is too much when it comes to writing a multi-dimensional antagonist.